I got some great help at the blender conference 2014 how to create an equirectangular movie rendering. Although the results with vrPlayer looked great first, I suspected there were some problems because the player has the correct 3d information when looking to the initial direction – let’s call it North. But when you look East or West it doesn’t have this information because the camera recording points (your eyeballs) are behind each other. When you turn around finally and look South the 3D information is wrong. It looks like squinting. Things farther away pop out. Have a look at the diagram with the eyeballs looking Nort, East and South.
After some time I wondered if it might be possible to render parts of the image from the correct angle and join them.
During an iterative process I developed a vrTestcard done in blender for your vr headset that can be used with vrPlayer. Continue Reading