October 14th 2017: My 2017 book is finished.
“The Cinematic VR Formula” is “A Beginner’s Guide to creating Virtual Reality Movies” available as eBook as well as paperback. ( ISBN-13: 978-3944218113 )
I put more than two years of work into it. The book holds a blueprint for creating a VR Movie production pipeline and thinks ahead of VR headsets.
Rather than only headsets I expect many windows to open into this world including light field displays and holographic projections.
The future will be 3D – you may call it the AR-Cloud or the Mixed-Reality-Platform. Some call it USEMIR (Ubiquitous SEnsory MIxed Reality).
It is the platform our interactive immersive experiences run on and provide a bidirectional exchange of information, motions and emotions.
Have fun reading and create amazing VR movies!
Chuck Ian Gordon
P.S.: As the print quality of some images makes it difficult to read the text due to rasterization, I provide all images of the book online for download as PDF.
We are virtual reality (VR) storytellers specialized in immersive science fiction (including augmented and mixed reality (VR/AR/MR).
If you want:
to excite your audience by turning a scifi story from 60 seconds up to 90 minutes into a great 3d animated VR movie
a) enrich your story, make it emotional touching and believable
b) turn it into virtual, augmented, mixed reality plus a 3D screen version
c) Help you with your 3D production pipeline as part of large scale projects.
Klick on Portfolio to learn more.
There are some great possibilities of using your vr Headset to view 3d surround content even movies.
One wonderful 3d surround video player is vrPlayer ( https://play.google.com/store/apps/details?id=com.stephanelx.vrplayer , http://www.vimersiv.com/ ).
Real world content can be recorderd with panocam 3D ( http://www.panocam3d.com/ ).
I got some great help at the blender conference 2014 how to create an equirectangular movie rendering. Although the results with vrPlayer looked great first, I suspected there were some problems because the player has the correct 3d information when looking to the initial direction – let’s call it North. But when you look East or West it doesn’t have this information because the camera recording points (your eyeballs) are behind each other. When you turn around finally and look South the 3D information is wrong. It looks like squinting. Things farther away pop out. Have a look at the diagram with the eyeballs looking Nort, East and South.
After some time I wondered if it might be possible to render parts of the image from the correct angle and join them.
During an iterative process I developed a vrTestcard done in blender for your vr headset that can be used with vrPlayer. Continue Reading